A recent study by the federal Centers for Disease Control and Prevention has found that the average "gamer" in the U.S. is 35, overweight and depressed. Apparently the working hypothesis of the study was that "video-game players have a higher body mass index — the measure of a person's weight in relation to their height — and 'a greater number of poor mental health days' versus nonplayers." A hypothesis that Dr. James B. Weaver III of the CDC's National Center for Health Marketing said was essentially correct.
Just so we're all clear on what that means, a "poor mental health day" is typically defined as one in which "mental health prohibits an individual from accomplishing everyday activities." Of course, I realize that that definition leaves open what, exactly, constitutes "everyday activities" but I'll presume that it means more than tumbling from a bed of dank sheets and resuming marathon run of World of Warcraft wherein you forego bathing and chew through 3 bags of Munchos and a case of RedBull.
And here I thought the StarWars Kid had a bright future ahead of him.
-fp
Tuesday, August 18, 2009
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